Tag Archives: E-Learning Technologies

The impact of physical and virtual environments on human emotions: A pilot study in an adult and community education setting

The impact of physical and virtual environments on human emotions: A pilot study in an adult and community education setting

Jonathan Bishop and Piet Kommers

Abstract

This paper concerns an experiment that attempts to understand the impact the physical and virtual environment can have on human emotions. To do this four blended learning workshops are held covering different amounts of technology enhanced learning based on the blended learning continuum. In each workshop there are two of the same participants – one who is autistic and one who is empathic – and then other participants are introduced depending on the aesthetics of the workshop. The study finds that learners deemed ‘empathic’ require less brain processing for befriending than people deemed ‘autistic’ do and that those deemed autistic treat every environment the same way and at the same time those deemed ‘empathic’ focus more on befriending others, regardless of the environment they are in.

Citation

Jonathan Bishop (2016). The impact of physical and virtual environments on human emotions: A pilot study in an adult and community education setting. The 14th International Conference on Scientific Computing. 25-28 July 2016. Las Vegas, NV. Available online: http://resources.crocels.com/wp-content/uploads/sites/4/the-impact-of-virtual-and-physical-environments-on-human-emotion.pdf

Didactic Strategies and Technologies for Education: Incorporating Advancements

Didactic Strategies and Technologies for Education: Incorporating Advancements

P.M. Pumilia-Gnarini, E. Favaronm, E. Pacetti, J. Bishop, L. Gurra

Abstract

Recently there has been a growing wave of local initiatives in support of their public schools. Teachers and communities together have been playing an active role in the innovative efforts towards new educational methods aimed at helping schools. These grass root experiments, though very effective, tend to go unnoticed in the wide scheme of the educational system. However, if the most useful and meaningful of these initiatives could be fostered and developed, they may have the possibility of transforming it.

Didactic Strategies and Technologies for Education: Incorporating Advancements aims to be a platform for the most significant educational achievements by teachers, school administrators, and local associations that have worked together in public institutions that range from primary school to the university level. This book aims to be useful for both scholars and the citizens that are involved in improving the educational system.

Publisher Summary

Discussion

This book offers insight into the many things that are possible with technology in education. Case studies in this book relating to Classroom 2.0, for example, show how cross-border education can become a reality. The editors say in the introduction that this book was put together with many papers where English was not the authors’ first language. The editors did a great job it would seem. It was beneficial to hear the differences between strategies in different jurisdictions. I have no doubts about giving five stars to this book. I recommend it to anyone looking to enhance their knowledge and improve their techniques in education.” – Ashu MG Solo

Citation

Pumilia-Gnarini, P.M., Favaronm, E., Pacetti, E., Bishop, J., Gurra, L. (2012). Didactic Strategies and Technologies for Education: Incorporating Advancements. Hershey, PA: IGI Global.

The Persuasive and Assistive Interaction Extension (PAIX): A position paper on using gamified behavior management systems for reducing flame trolling in schools based on Classroom 2.0

The Persuasive and Assistive Interaction Extension (PAIX): A position paper on using gamified behavior management systems for reducing flame trolling in schools based on Classroom 2.0

Jonathan Bishop

Abstract

Internet trolling that takes the form of cyberbullying is emerging as a significant problem for any administrator of a networked computer environment. This is also the case in Classroom 2.0 classrooms where technologies like the circle of friends has not been implemented or otherwise where there is no current moderation or monitoring of activity of the school students using the system. The paper presents a system called Paix – The Persuasive and Assistive Interaction Extension (Paix) for assisting with this problem.

Full Text

References

Jonathan Bishop (2012). The Persuasive and Assistive Interaction Extension (PAIX): A position paper on using gamified behavior management systems for reducing flame trolling in schools based on Classroom 2.0. The 13th International Conference on Internet Computing (ICOMP’12). 16-19 July, 2012, USA. Available online at: http://resources.crocels.com/wp-content/uploads/sites/4/the-persuasive-and-assistive-interaction-extension-paix-a-position-paper-on-using-gamified-behavior-management-systems-for-reducing-flame-trolling-in-schools-based-on-classroom-2-0.pdf

The potential of persuasive technology for educating heterogeneous user groups

The potential of persuasive technology for educating heterogeneous user groups

Jonathan Bishop

Abstract

The Masters-level thesis presents an overview of the state of play in minority language education in Europe in 2004, and discusses ways in which e-learning systems can be adapted to take account of then emerging generations like the Net Generation, using buddy-lists and extendible and re-usable learning objects, 3 years before Facebook was launched, replacing learning objects with plug-ins.

Full Text

Citation

Jonathan Bishop (2004). The potential of persuasive technology for educating heterogeneous user groups. Submission in Part fulfilment of the MSc in E-Learning. Pontypridd, GB: University of Glamorgan. Available online at: http://resources.crocels.com/wp-content/uploads/sites/4/the-potential-of-persuasive-technology-in-educating-heterogeneous-user-groups-jonathanbishop.pdf